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Empire total war drum and fife mod
Empire total war drum and fife mod





empire total war drum and fife mod

Gfx_hardware_shadows false # gfx_hardware_shadows, Enable hardware shadow mapping # Gfx_depth_of_field false # gfx_depth_of_field, Enable Depth of Field effects # Gfx_distortion false # gfx_distortion, Enable Distortion Effect buffer # Gfx_ssao false # gfx_ssao, Enable Screen Space Ambient Occlusion buffer # Gfx_volumetric_effect false # gfx_volumemtric_effect, volumetric fog on sea battle # Gfx_texture_quality 2 # gfx_texture_quality, Set the quality of textures. Gfx_texture_filtering 1 # gfx_texture_filtering, Set texture filtering, 0-bilinear, 5- anisotropic 16x # Gfx_aa 0 # gfx_aa, Set antialiasing, 0-no, 3-8x # Gfx_shadermodel 1 # gfx_shadermodel, Set shader model, 0-2.0, 1-3.0 # Gfx_low_quality_shaders false # gfx_low_quality_shaders, Use SM2 pixel shader code with SM3 vertex shaders and instancing. Gfx_hdr false # gfx_hdr, Use high dynamic range rendering pipeline # Gfx_vsync false # gfx_vsync, vertical synchronization # Gfx_fullscreen true # gfx_fullscreen, Run the application in fullscreen or not # Gfx_video_memory 0 # gfx_video_memory, Override available video memory (bytes) # Gfx_first_run false # gfx_first_run, First time application run # Unit_test false # unit_test, unit test (for daily build) #Ĭampaign_unit_multiplier 0.75 # campaign_unit_multiplier, Set default unit multiplier for campaign # Vfs_log_level 0 # vfs_log_level, 0 - off, 1 - mod-user, 2 - dev # Y_res 1024 # y_res, Fixed window height # X_res 1280 # x_res, Fixed window width # Write_preferences_at_exit false # write_preferences_at_exit, Write preferences at exit #Īpp_multirun false # app_multirun, Allow multiple instances of the application #







Empire total war drum and fife mod