

But I did that the day before it was announced that he would be going elsewhere in Funcom and thus no longer working on TSW, so that was just poor timing. I then decided to write Joel himself – go directly to the source. I sent him a PM on the forum, but months later I had not heard anything from him.

There were some attempts at trying to get it back on track, but poor timing seemed to have foiled those.Īfter a while I decided to write Glaucon, the UI guy on TSW, to tell him what was up and offer my add-ons again.

Tim was the guy I had contact with and he was relaying to me that there was an interest in making this happen. The talk started between Tim and Joel (I think it was originally Joel’s idea), but then Funcom ran into the trouble they did because of the low TSW sales, which meant that Tim decided to leave Funcom. I’m not looking to “cash in” on my add-ons, that has never been the drive behind doing this. I get recognition for my work and that’s cool. The “payment” for them getting my add-ons would merely be an entry into the credits of the game, which is perfect. It just means I won’t have to support the add-on anymore and I can focus on developing new things, which is far more fun. After all I make add-ons to give people a better experience in the game, using the UI or in combat by being more efficient through better data display and such, and if a developer sees that and want to put it into the game, then I’m all for it.

It’s something that has always been the case that if Funcom (or any other company who’s game I’ve made add-ons for) asked for the source code to put it into the game, I would give it to them. There was talk between Didek (Tim Donks), Joel Bylos and myself about putting some of my add-ons into the game, meaning I’d hand over the code to Funcom and they’d take it from there, making them part of the base UI. This, however, never really came to pass, and let me explain why… I mentioned I’d write about why there was a huge delay in “anything happening” with my add-ons, so here goes!Ī long time ago I said (on the TSW forum) that I would look into releasing the source code for my add-ons since I wasn’t going to work on them, as I wasn’t playing the game anymore (that’s another story, and the cause isn’t that we didn’t like the game anymore, because we did).
